From the course: Maya 2018 Essential Training
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From the course: Maya 2018 Essential Training
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Understanding NURBS components
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- [Instructor] There are two basic types of modeling in Maya. Now we've talked about polygonal surfaces, but we also have what are called NURBS surfaces. Now a NURBS surface is basically a non-uniform rational B-spline surface. And to put it simply, it's basically a surface made up of curves, so curves themselves or curved patches. So if we take a look at some of these NURBS surfaces here, you can see that instead of straight lines attaching the detail, the detail in a NURBS surface is curved. So we have curved lines and curved patches. Now a NURBS surface has different components than a polygonal surface. A polygonal surface would have vertices, edges, and faces, but if we right-click above a NURBS surface, you'll see that we have a bunch of different ones. Probably the most important one is the control vertex. Now that is very similar to the vertex in polygonal modeling, but typically the control vertices are off of the surface itself. They're either on the outside or the inside. So…
Contents
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- Welcome 49s
- System requirements 29s
- How to use the exercise files 42s
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- Overview of the Maya interface 5m 39s
- (Locked) Work with files and Maya projects 2m 43s
- (Locked) Navigating in Maya 2m 16s
- (Locked) Configuring viewports 4m 57s
- (Locked) Using the hotbox and marking menus 4m 9s
- (Locked) Customizing the interface 4m 8s
- (Locked) Using Maya workspaces 2m 21s
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- (Locked) Select objects 4m 32s
- (Locked) Use the Move tool 8m 43s
- (Locked) Rotate and scale 4m 21s
- (Locked) Manipulate pivots 3m 8s
- (Locked) Understanding the Channel Box 3m 29s
- (Locked) Work with the Attribute Editor 4m 28s
- Reset and freeze transformations 2m 59s
- (Locked) Snap objects 3m 8s
- (Locked) Duplicate objects 3m 49s
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- (Locked) Work with the Outliner 8m 1s
- (Locked) Create hierarchies 6m 4s
- (Locked) Group objects 4m 23s
- (Locked) Understanding the Hypergraph 5m 59s
- (Locked) Hide and show objects 4m 30s
- (Locked) Create layers 5m 34s
- (Locked) Work with selection masks 2m 27s
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- (Locked) Differences between NURBS and polygons 2m 10s
- Create polygonal objects 6m 16s
- (Locked) Select polygonal components 4m 50s
- (Locked) Using Soft Selection and Symmetry 4m 45s
- (Locked) Combine and separate 4m 21s
- (Locked) Boolean tools 3m 23s
- (Locked) Using brush tools to sculpt meshes 3m 38s
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- (Locked) Set up reference 7m 59s
- (Locked) Model against reference 5m 27s
- (Locked) Work with edge loops 3m 6s
- (Locked) Use the Extrude tool 6m 32s
- (Locked) Mirror and merge components 5m 55s
- (Locked) Use the Bevel tool 4m 34s
- (Locked) Extrude along a path 1m 56s
- (Locked) Use the Polygon Bridge tool 1m 56s
- (Locked) Understanding Quad Draw 4m 47s
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- (Locked) Use the Modeling Toolkit 2m 6s
- (Locked) Smooth models and manage detail 3m 42s
- (Locked) Work with subdivision surfaces 5m 9s
- (Locked) Create creases in smooth surfaces 2m 23s
- (Locked) Use Edge Flow to smooth geometry 3m 52s
- (Locked) Manage object history 4m 39s
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- (Locked) Understanding NURBS components 4m 52s
- NURBS primitives 6m 19s
- (Locked) Use the NURBS curve tools 8m 25s
- (Locked) Create radial surfaces with Revolve 5m 8s
- (Locked) Use the NURBS Loft tool 3m 10s
- (Locked) Open and close curves and surfaces 4m 33s
- (Locked) Create shapes with the NURBS Planar action 3m 16s
- (Locked) Use the NURBS Extrude tool 2m 56s
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- (Locked) Use isoparms to refine NURBS surfaces 4m 41s
- (Locked) Extract NURBS curves from surfaces 4m 7s
- (Locked) Create curves on a surface 4m 49s
- (Locked) Project curves on surfaces 3m 30s
- (Locked) Trim NURBS surfaces 3m 8s
- (Locked) Convert NURBS to polygons 4m 39s
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- (Locked) Overview of Maya renderering 2m 48s
- (Locked) Understanding the basic shader types 8m 48s
- (Locked) Work with Arnold materials 8m 44s
- Opacity and refraction in Arnold 4m 45s
- (Locked) Create and apply maps 7m 14s
- (Locked) Use bitmaps as texture 5m 36s
- (Locked) Work with the Hypershade window 5m 41s
- (Locked) Create materials in Hypershade 4m 54s
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- (Locked) Apply multiple materials to objects 3m 49s
- UV map polygonal objects 7m 59s
- (Locked) Understanding the UV Editor 5m 14s
- (Locked) Project textures on NURBS surfaces 5m 59s
- (Locked) 3D painting 5m 49s
- (Locked) UV mapping complex objects 10m 18s
- (Locked) Maintain UV scale 3m 41s
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- (Locked) Render Settings menu 4m 13s
- (Locked) Use Render View 3m 33s
- Maya lights and lighting types 7m 27s
- (Locked) Understanding cameras 8m 22s
- (Locked) Use the Light Editor 2m 43s
- (Locked) Batch render animation 2m 25s
- (Locked) Understanding Render Setup 4m 2s
- (Locked) Use overrides in Render Setup 8m 44s
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- (Locked) Arnold render settings 3m 41s
- (Locked) Arnold Render View 3m 25s
- (Locked) Using Maya lights in Arnold 5m 55s
- (Locked) Use Arnold area lights 3m 56s
- (Locked) Use objects as lights 3m 19s
- (Locked) Image-based lighting and skydomes 4m 33s
- (Locked) Add depth of field in Arnold 3m 49s
- (Locked) Create motion blur in Arnold 3m 16s
- (Locked) Render animation in Arnold 2m 26s
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- (Locked) Understanding the animation interface 6m 25s
- Animate objects using Set Key 6m 52s
- (Locked) Modify keys in the Graph Editor 7m 5s
- (Locked) Modify keys in the Dope Sheet 2m 54s
- (Locked) Create breakdown keys 2m 32s
- (Locked) Animate objects along spline paths 4m 24s
- (Locked) Visualize animation 4m 18s
- (Locked) Use the Grease Pencil tool 3m 23s
- (Locked) Create animation cycles 5m 46s
- (Locked) Animation playback using Playblast 2m 59s
- (Locked) Work with the Time Editor 5m 49s
- (Locked) Create animations clips 9m 20s
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- (Locked) Next steps 20s